
Sword & Banner
Sword & Banner is a real-time strategy game where you lead a warband across a fantasy medieval world, raiding settlements, hunting down bandits, trading goods, and building your army for large-scale pixel-art battles.
Note that the game is still very much in development. Playing on browser is also not perfect due to the limitations of using WebAssembly. For the best experience, I recommend the native desktop builds.
Command Your Warband
Select, group, and maneuver your troops with classic RTS controls. Form shield walls to absorb incoming attacks, order devastating cavalry charges, and rain longbow volleys on enemy formations. Every unit is an individual with a name, experience, and an upgrade path from peasant to knight.
Fight Beautiful Pixel-Art Battles
Battles play out on procedurally generated maps across multiple biomes and seasons - from sun-drenched grasslands to snow-covered mountain passes. Watch rain darken the earth and snow settle on the ground as you fight. Zoom in to see every sword swing, or pull back to command the full battlefield.
Explore a Living World
Travel between towns and villages on a sprawling overworld. Settlements have populations, industries, and dynamic economies - prices shift with supply and demand. Buy low, sell high, recruit fresh troops, and upgrade your veterans.
Build Your Army
Start with peasants and shape them into swordsmen, archers, spearmen, and beyond. Every unit earns XP in battle and carries their kills with them.
Key Features
- A blend of classic RTS combat and grand strategy. High micro potential for individual units mixed with formation 'Rank and Flank' style
- Procedural battle maps with weather systems between different biomes, seasons, and geography
- Deep unit upgrade tree with 15+ unit types across multiple races
- Procedural economy with production chains, trade routes, and seasonal events
- Multiple races: Human, Goblin, Undead, each with unique units and playstyle, more coming soon!
- Pixel-art visuals
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5, Windows, macOS |
| Rating | Rated 5.0 out of 5 stars (3 total ratings) |
| Author | BitrotGames |
| Genre | Strategy |
| Made with | Godot |
| Tags | Fantasy, Indie, Medieval, Pixel Art, Real time strategy |
| Average session | About a half-hour |
| Links | Steam |
| AI Disclosure | AI Assisted, Code, Sounds |
Download
Install instructions
Web Build
The web version runs entirely in your browser via WebAssembly. It does not support multithreading, so map loading and navmesh baking happen on the main thread and may cause brief freezes. GPU shader performance also varies significantly between browsers and hardware. For the best experience, I recommend the native desktop builds.
Mac Build
The macOS build is not code-signed or notarized. When you first open it, macOS will block it. To run it, right-click the app and select "Open," then click "Open" again in the dialog. You only need to do this once.





Comments
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This game is so good, everything is so well done, good animations, good battles, good units
The art and visuals are really good and polished! I did have an issue where I tried to fight some Brigands and the game was stuck loading the battle scene forever. Additionally, while not a bug or anything, I got a quest to go bring grain seeds somewhere but I couldn't actually find any place that sold them. The game does look nice though!
Thanks for checking it out! Can I ask, were you playing the game in browser, or downloaded? The browser version is likely more buggy at the moment.
I really appreciate the feedback!
I played it in the browser. I know with my own experience making games in Godot that the HTML5 export still needs some work to improve the performance, so unfortunately some stuff like that might just need an improved version of Godot.
Well made game and clean ui with an interesting artistic style. I enjoy my game though on the webgl it is a bit limiting slightly considering the load time and ram usage, all those things aside it was a great outlook to the realm.
Keep up the great work!
Thanks for playing and the kind words! I might try to spend some time improving the web build, but ultimately the game might be a little too intensive to run in browser.