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MacOs won't open file and let me to install it

The macOS build is not code-signed or notarized. When you first open it, macOS will block it. To run it, right-click the app and select "Open". If this doesn't work, try following the steps here: https://support.apple.com/en-gb/guide/mac-help/mh40617/mac

Very fun. Economy gets locked late game but very fun aside from that. Good luck from here👍

Thanks for playing! I'm spending a lot of time trying to balance the economy at the moment. Tricky to find the sweet spot where the economy feels real alive and the game actually being fun such that the player can find resources they need for upgrades etc.

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I can only imagine the difficulty, what with all the moving pieces. I pray you find it. God bless 🙏

When will the Steam demo be released?

Should be ready in about a month :)

Also, how do you get noble sons? They don't appear anywhere. (Playing on browser.)

Overall very enjoyable, the only annoying thing (and this is extremely annoying) is the economy. As far as I've been able to figure out you cant really mess with the economy, so when timber, or swords, or really anything is impossible to find, theres absolutely nothing you can do about it. I walk over to a forested area and the towns have zero timer. I walk to a town with a smithy, absolutely zero weapons or armor. Its extremely annoying to go town to town looking for a resource and not finding it ever

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Thanks for checking it out! You're absolutely right about the economy on this version, I've since been doing a lot of work to improve the availability and distribution of different goods, running multi year simulations on the economy to ensure that the economy both feels real and fun. When the steam demo is released these aspects should be greatly improved but I will continue to tweak balance based on feedback like yours :)

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the game keep crashing when I go into battle

Hey! Is this on web or the downloaded version? The web version is a bit unstable :/

downloaded, for some reason it does not happen now

Is there someone I can message the developer privately? I'm not seeing any discord or active socials

If you message me on Reddit I'll respond there!

https://www.reddit.com/user/Aggravating_Ant1516/

I've not got around to setting up a discord yet

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Love the art! How did you draw the units? I would buy an asset pack with those!

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Thanks so much! I'm planning to do a devlog at some point to go into detail about how the units are animated/drawn with some gifs or something because it's a bit technical, but here's a brief summary:

The units are all drawn using 2D primitive shapes, a circle for the head, rectangles for thighs, shins etc. I move the legs and arms using inverse kinematics for the knee joints and procedural animation for the run cycle and foreshorten the limbs depending on the direction they're facing to give the illusion that they are actually turning in a sort of isometric 3D. The position of joints like shoulders and hips are also rotated about the centre in a sort of oval shape as they rotate so it really looks like the unit is turning.
I then add some highlighting as if they're being lit from the top left, some dithering between the different colours, and quantise the render into a pixel grid to give the pixel art impression.
All of that runs in a fragment shader for performance reasons so all of the maths is done on the GPU!

Fascinating. I would love to read that post eventually. Thanks for the details, and great job so far!

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says the mac build is "damaged" on apple silicon :/

Ah, thanks for letting me know! I will have to spend some time getting the mac build to work properly without any workarounds. MacOS is rather paranoid (perhaps justifiably so!) about random executables. 

No worries m80, i know how it is with macs...

You can make infinite money without in-game time passing by buying a "scarce" item, making it go "critical", then selling it back, repeatedly.

Oh that's quite funny, I will sort this out soon! The whole economy system needs some balancing work for sure.

I'd like to preface this by saying I was playing on browser. 

This game is really good, except for a few things: firstly, food didn't seem to do anything aside from be used for quests. Secondly, the game froze before battles, or when I tried to make a new campaign not in the first option. Thirdly, whenever I upgraded units, they didn't keep the upgrades if I reopened the upgrade tab. This aforementioned upgrade tab took me two hours to find. Finally, the villages don't produce any of the materials required for the late game, e.g. iron ingots, ale, axes, etc. The villages that could produce these always seem to have the workers assigned as idle.

But aside from that, this game is great. Nice graphics, good animations, satisfying battles, you have the groundwork for a great game, and the issues I experienced might just be a browser thing. Good job. 9/10. ;D

Thanks for checking it out, and thanks for the useful feedback!

The web build is really not well optimised and is quite constrained with godot, so I think it can freeze sometimes. I will try and improve that a bit!
I've got a change incoming that puts the various 'army, inventory, factions, quests, skills' buttons in a bar at the bottom of the screen. I hadn't even considered that players had to magically know that tab opens the menu. 
The economy needs some real balance work to make these kinds of materials available. I'll look into these idle villagers and beat them into order!

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This game is so good, everything is so well done, good animations, good battles, good units

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The art and visuals are really good and polished! I did have an issue where I tried to fight some Brigands and the game was stuck loading the battle scene forever. Additionally, while not a bug or anything, I got a quest to go bring grain seeds somewhere but I couldn't actually find any place that sold them. The game does look nice though!

Thanks for checking it out! Can I ask, were you playing the game in browser, or downloaded? The browser version is likely more buggy at the moment.
I really appreciate the feedback!

I played it in the browser. I know with my own experience making games in Godot that the HTML5 export still needs some work to improve the performance, so unfortunately some stuff like that might just need an improved version of Godot.

The grains are the seeds.

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Well made game and clean ui with an interesting artistic style. I enjoy my game though on  the webgl it is a bit limiting slightly considering the load time and ram usage, all those things aside it was a great outlook to the realm.

Keep up the great work!

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Thanks for playing and the kind words! I might try to spend some time improving the web build, but ultimately the game might be a little too intensive to run in browser.